Spin the wheel for each round and follow the corresponding numbered rules below.

Click “eliminate” for each new spin to try all mischievous twists on the classic party game, Bunco!

Download the score sheets and rules

1

Fox die 1: the 1 is wild, and re-roll any dice again

Fox die 3: on the next person’s they get to roll any 1 die again until the end of their turn

2

Fox die 3: Mischief Attack! Both teams lose 3 points. Can’t go below zero.

Fox die 1: get a shield that prevents point loss for one Mischief Attack.

3

Fox die 1: Freeze the next person’s turn, skipping them. 

Fox die 3: Freezes your turn; score no points and your turn ends

 

4

Fox die 1: Wild

Fox die 3: Any points from your turn are reversed (negative). Continue to roll to try to get some back! Total score can’t go below zero.

5

Fox die 1: Option to roll the fox die and any another dice again

Fox die 3: Must re-roll any scoring dice

6

Fox die = target number: double the points for that turn

Fox die 3: subtract 2 points at the end of your turn

7

Fox die 1: Good Luck – find a free point every turn until someone on the other team rolls a 1

Fox die 3: Bad luck – 1 of your points gets stolen by the other team

8

Fox die 1 + another die a 1: add all dice for your score and end your turn

Fox die 3 + another die a 3: zero out your turn and continue roll

 

See our other game: One Day Build